It is the year 465 of the Fourth Era. The world as it is known, has changed dramatically. Orcs, Gnomes, Sprites, and many of nature’s magical creatures became myths. Human factions are littered across the continent, some in well-established villages, and others in wild, nomadic tribes. Mysterious wilds, lost ruins, new machines, and a vast expanse of frontier remains to this day.
Azoria is a 3.5 edition D&D campaign.